This is a battle system where agility plays an important factor in the progress of battle where higher agility values give battlers more advantage and lower agility values give battlers less advantage. Upon finishing the action, the gauge drains to empty and the battler must charge it up again. Once it is full, the battler can commit to an action.Īfter committing to an action, the battler charges the skill before using it in battle to either attack an enemy, heal an ally, etc. As time goes by without anything happening such as actions, menu selection, etc, the gauge fills up. The Active Turn Battle system functions in such where battlers will have a new gauge in battle functioning as their turn gauge.
To use the ATB system, go to the Battle Engine Core plugin and change the ‘Default System’ setting in the parameters to ‘atb’. This extension plugin will not work without the main plugin. The Battle System – Active Turn Battle plugin is an extension plugin for Yanfly Engine Plugins’ Battle Engine Core. This plugin requires the Battle Engine Core plugin. Once an action is inputted, they start to quickly charge it up before going to perform their attack. The ever so popularly requested battle system: ATB! Made similarly to match the Final Fantasy series, the ATB system starts off with your characters filling up their gauges before they can input an action. YEP.24 – Battle System – Active Turn Battle